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graphics.h download
libbgi.h download

How do I use Borland Graphics Interface (graphics.h)?

For those of you migrating from Borland, you may be wondering where graphics.h is. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C++. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library for Windows applications to be used under MinGW (and therefore Dev-C++) which he has aptly named WinBGIm.
The files we need are:
graphics.h
(download to C:Dev-Cppinclude)
libbgi.a
(download to C:Dev-Cpplib)
After you have downloaded the files to the correct locations, you can now use WinBGIm’s graphic.h as you would Borland’s graphics.h with a few caveats.
Using library files:
First, you have to tell Dev-C++ where to find the library functions that WinBGIm references–this is done in the “Project Options” dialog box.
Here are instructions on how to do this with a new project:
• Go to “Project” menu and choose “Project Options” (or just press ALT+P).
• Go to the “Parameters” tab
• In the “Linker” field, enter the following text:
-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32
Project Options -> Parameters:

The command to do so from Dev-C is Alt-P. Choose the Parameters tab from the pop-up window and type the following into the Linker area: -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 You can now compile and run programs that use the WinBGIm graphics library, such as this one that opens a small window, draws a circle and waits for the user. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library for Windows applications to be used under MinGW (and therefore Dev-C) which he has aptly named WinBGIm.

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• Click “OK”.

Test code:

Just to make sure you’ve got everything set up correctly, try this test code in a new Dev-C++ WinBGIm project:
#include

int main()
{
initwindow(400,300); //open a 400×300 graphics window
moveto(0,0);
lineto(50,50);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}

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or

#include

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int main()
{
initwindow(800,600); //open a 800×600 graphics window
moveto(0,0);
lineto(50,50);
rectangle(50,50,150,150);
circle(200,200,100);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}