Chroma Keyer Download
ChromaKeyer is a green and bluescreen keyer that can take advantage of the local GPU. Use the screen color selector to choose a color from the Source input to use as the blue/green screen color. To remove blue/green spill from the foreground object, use the despill bias control to pick skin tones from the source. Use the matte parameters to improve the matte.
Primatte Keyer is a powerful plugin for fast, automatic chroma keying. Whether you are using a green screen or blue screen, Primatte Keyer's auto compute Algorithms can often pull a perfect key automatically. The new user interface and clean up tools make it easy to select and separate your background and foreground. Chromavid is the most easiest green screen Chromakey app to create stunning Chromakey, VFX, CGI effects photos and videos just like they do it in movies and TV Shows.
Chroma Key Vegas Download
Connection Type | Connection Name | Function |
Input | Source | The foreground image to key. |
Chroma Key Video Download
Control (UI) | Knob (Scripting) | Default Value | Function |
ChromaKeyer Tab | |||
Local GPU | gpuName | N/A | Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the default blink device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available | useGPUIfAvailable | enabled | When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note:Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available. |
view | _view | final result | Select what you want to render into the output. • intermediate result - view the intermediate result. Use this option on shots that can only be keyed using several different keys on different parts of the image (multipass keying). This renders the original source image with the matte generated in this node. In ChromaKeyer nodes down the tree, you should set the inside mask control to source alpha. • final result - this creates a premultiplied RGBA foreground that can be composited later. You can produce unpremultiplied output by disabling the premultiply control. |
screen color | _screenColor | 0, 0, 0 | Sets the screen color to become transparent, usually blue or green background. Click the color swatch next to screen color to activate the eye dropper and then Ctrl/Cmd+Shift+click and drag a rectangular area over the green pixels in the Viewer. This averages the pixels in the area selected to produce a better key. |
screen gain | _screenGain | 1 | Adjusts how much of the screen color is removed to make the screen matte. Increasing this value keys more. |
screen balance | _screenBalance | 0.5 | Sets the balance point for the image to key. If the key is not working too well with the default setting, try setting the balance to about 0.05, 0.5 and 0.95 and see what works best. |
matte | |||
chroma gain | _chromaGain | 0 | Controls how much of the chroma difference between the source image and the screen color is used to correct the matte. Increasing chroma gain generates a matte that has less transparent areas in the foreground, but can produce harder edges. |
white point | _whitePoint | 1 | Sets the error threshold used for correcting the foreground. All alpha values above this point are set to 1. |
black point | _blackPoint | 0 | Sets the error threshold used for correcting the background. All alpha values below this point are set to 0. |
alpha bias | _alphaBias | 0.5, 0.5, 0.5 | Adjusts the alpha bias in case your screen color isn’t purely blue or green and is causing parts of the foreground image to become transparent. Pick the color from the part of the foreground that is affected. |
inside mask | _insideMask | ignore | If you're using multiple ChromaKeyer nodes to pull several different keys on different parts of the image (multipass keying), set inside mask to source alpha to add up the results of previous ChromaKeyer nodes. When set to ignore, any upstream keys are not taken into account. |
despill | |||
Use custom despill bias | _overrideDespillBias | disabled | Enables the use of the despill bias control. |
despill bias | despillBias | 0.5, 0.5, 0.5 | Adjusts the despill bias to remove any remaining spill from around the foreground image. The most useful colors to pick for despill bias are often hair colors and skin tones. Note:This control is disabled unless Use custom despill bias is enabled. |
replace mode | _replace | ignore | Sets the color method to use for pixels where the alpha of the matte has been modified: • ignore - the despilled image is left untouched if the alpha is modified. • edge hard color - the despilled image has a corresponding amount of the replace color added for any increase in alpha. • edge linear color - the image has a corresponding amount of the original pixel (screen color and all) reintroduced/removed if the alpha is changed. • edge soft color - the despilled image has a corresponding amount of the replace color added for any increase in alpha, however, it attempts to modulate the luminance of the resulting pixel so that it matches the original pixel. This produces a more subtle result than the edge hard color option. |
add-in matte fix | _replaceAlphaDiff | disabled | When enabled, add the replace color into areas corrected using the matte black point and white point controls to enhance the despill effect. |
replace color | _replaceColor | 1, 1, 1 | When replace mode is set to edge hard color or edge soft color, sets the color to add where the alpha of the matte has been increased by the mask. |
replace amount | _replaceAmount | 1 | Controls the amount of replace color to add in the final result. |
premultiply | _preMultiply | enabled | /wwe-2k16-free-download-for-android-ppsspp.html. When enabled, premultiply the matte generated by ChromaKeyer with the foreground. Premultiplying the matte can remove noise from the background, but it can also be too aggressive in some areas, such as hair. |